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Michael Gough: Tapping Macromedia’s creative side
By Joanne Cummings

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Macromedia’s chief creative officer discusses the role of graphics design in creating optimal Web experiences.

GraphicsIQ is pleased to launch a new features series: the Champions of Graphic Design. The series features in-depth interviews with the movers and shakers in today’s Web graphics design industry, the design evangelists who work tirelessly to ensure that good graphic design stays at the forefront of the Web community.

 

The first installment of the series features Michael Gough, Macromedia's chief creative officer. Prior to joining Macromedia, he served as vice president, brand design for Nike. Gough was also the chief creative officer and executive producer at Quokka Sports, creative director at Construct, and co-founder of Jones, Partners: Architecture. Gough recently took some time with GraphicsIQ to talk about how graphic design contributes to the overall Web experience and where he sees the future of design in an era of digital publishing.

 

GraphicsIQ:  What got you started/interested in graphic design? What is your background?

Michael Gough: My background is in architecture and before that theater. Design is a powerful tool for "getting at" what engages and motivates people. Graphic design is just one of the myriad disciplines that come together to create something or to sell something. I fell into graphics in support of other areas of design when I realized how powerfully persuasive graphics could be.

 

GraphicsIQ: What made you decide to move to Macromedia?

MG: I joined Macromedia because of the challenge it represented (and continues to represent). Macromedia has always built powerful tools in support of the design work of others but has never really leveraged its own design abilities. Helping to create a strong design culture in a predominantly engineering focused company is definitely my idea of a good time.

 

GraphicsIQ: Does graphic design for print differ markedly from graphic design for the Web? Why or why not?

MG: Yes and no. At an execution level, things that work in print don't always translate to the Web and vice-versa. But at an experience level, really good graphic design -- design that connects with people to evoke the appropriate emotional response -- manages to shine right through the worst execution, irrespective of the medium.

 

GraphicsIQ: What do you see as some of the best characteristics of graphic design on the Web? Do any sites stand out?

MG: I'm pretty fond of our own site (Macromedia.com). Good graphic design on the Web is graphic design that stays out of the way of the technology and the tasks that users are trying to accomplish. The single greatest problem with the (graphic) design of Web sites is over design (although under-design might come in a close second).

 

GraphicsIQ: What are some pet peeves you have about today's Web graphic designers and designs?

MG: As I stated above, I'm not a big fan of graphic design for its own sake. The Web is a powerful communication tool that often gets bogged down by too much design. And I don't just mean too much stuff. Sometimes it's too much restraint or too much obfuscation. Any time the end user is focused on the design at the expense of the communication or the experience, then the design has failed.

 

GraphicsIQ: Macromedia talks a lot about the "experience." What role does good graphic design play in that?

MG: If you think about graphic design in isolation, then it's really about the surface appearance. We talk about experience specifically because we want people to see past the design, the functional aspects and the technology to the experience as a whole. Graphic design certainly can play a role (good or bad) in the overall quality of the experience, but we are trying to get people to think more holistically. There are hundreds of factors that influence the quality of overall experience. It's basically a "you know it when you experience it" as opposed to a "you know it when you see it" thing.

 

GraphicsIQ: What technology, innovation or development could take Web-based graphic design to the next level?

MG: The Web needs stronger collaborative development tools. There are far too few really strong designers who deal successfully with the technical side of good Web experiences. To take digital experiences to the next level, designers and developers will need to be able to work on the same files at the same time, teasing the most out of the technology through design.

 

GraphicsIQ: Who is your hero of Web/graphic art design? Is there someone out there today who just 'gets it'?

MG: No. The field is still in its infancy. No strong leaders have emerged.

 

GraphicsIQ: Look into your crystal ball. What do you see as the future of Web graphic design?

MG: In the future, there won't be anyone doing digital design who calls himself or herself a graphic designer. There will be people who specialize in various aspects of the experience -- from interaction to narrative -- but surface design won't be talked about very much. It will be more like the movie or television industry in that regard.

 

GraphicsIQ: What is your motto when it comes to good graphic design? Any final words of wisdom?

MG: ‘The hallucinatory effect is derived from its extreme clarity and not from mystery or mist; nothing is more fantastic, ultimately, than precision.’--Alain Robbe-Grillet on Franz Kafka




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