Adobe’s Photoshop expert tells you what to expect of Photoshop’s current – and future -- releases.
Kevin Connor is no stranger to photo imaging. The
director of product management for Adobe’s Photoshop says he’s always had
a fascination with photos and digital design, dating back to his junior
high days and his Apple II. In one of his first jobs after college, he found
himself acting as virtually a one-person marketing department, and it was there
that he got his first taste of working with CorelDraw. That, in turn, led to a
job as a product specialist at Gold Disk, a company that was launching a Windows
illustration package to compete with Corel. That product didn’t last, and
eventually, he landed at Adobe. Now, seven years later, he’s worked his way up
to being director of the Photoshop group. Connor took some time recently to
discuss the latest features in Photoshop CS, as well as to provide a ‘snapshot’
of what designers may see in Photoshop’s future.
ImagingIQ: What do you think is the most important new
feature of Photoshop CS and why?
Connor: I’d have to say that
the most important feature is the integrated support for raw digital camera file
formats. Raw formats have quickly become critical to a professional photographic
workflow, because they really fulfill the promise of a "digital darkroom" by
allowing you to control the white balance, exposure and other settings long
after the image has been captured, ensuring the best possible results.
What’s really a
big deal is that Photoshop now supports such a wide variety of formats right out
of the box, and more will be added on an ongoing basis. This means that users
now don’t have to worry about juggling different software to deal with files
from different cameras; most common formats can be opened in an automated manner
using the same set of easy-to-use controls.
ImagingIQ: I know Photoshop CS just came out, but what's on
the drawing board for the next version? Can you offer users a glimpse into the
future?
Connor: Well, I can’t tell you
exactly what will be in the next version, but I can tell you what’s on the minds
of the Photoshop team these days. There are actually two very unglamorous but
very important areas we’ll be exploring over the next few
years:
* Workflow: Now
that tools are maturing, workflow efficiency is becoming much more important in
many users’ minds. That’s reflected in a number of things we’ve done in the
latest release. The Photoshop file browser has expanded into a hub for the
photographic workflow, making it more efficient to sift through large numbers of
images and automate their editing. More significantly, the combined release of
all of our publishing applications as the Creative Suite allows us to integrate
them more tightly to ensure a smoother cross-application workflow. We’ll be
pushing further in this direction in the future, both in the point product and
across the suite.
* Metadata: With the proliferation of
images from digital cameras, it’s increasingly important to be able to track,
classify and find these files. We’ve made a big step forward in metadata support
in Photoshop CS, but this is still an important area for future development. In
an ideal world, meaningful metadata will be created automatically or with
minimal effort, and will facilitate a more automated workflow across multiple
applications.
Of course, we’ll
continue to push the envelope in core image processing capabilities, as well.
Whereas in the past, Photoshop was primarily a set of base functions whose real
power was only exposed to those who knew the advanced techniques, we’ve begun in
recent versions to create more intelligent tools and functions—such as the
Healing Brush and the new Shadow/Highlight command—that are both powerful and
easy to use. We aim to do more of this in the future.
ImagingIQ: What role
does Photoshop play in today's design industry?
Connor: I’m not a designer by
trade, so I’m hesitant to make pronouncements on the latest design trends.
However, I do think that, as digital design has matured, designers are beginning
to spend less time wildly experimenting with what the software can do, and
instead are creating simpler designs that rely less on obvious technical
wizardry. I consider the new packaging of the Adobe Creative Suite applications
as an example of this, for the way it marries simple vector outlines and
photographic imagery in unexpected ways.
ImagingIQ: What
are some of the biggest mistakes users make when using tools like
Photoshop?
Connor:
It’s a commonly said that good design is a matter of what you take away, and
I think the reverse holds true. One of the biggest mistakes is to get
carried away with what the software can do, and begin to add details and effects
that detract from -- rather than improve -- the design. It’s great to have so
many powerful capabilities in software like Photoshop, but any one project
should only rely on a small fraction of what the application can do. Your design
always needs to drive your use of the software, rather than your use of the
software driving your design.
ImagingIQ: Do you see a day when users of other tools, such as
Dreamweaver, can take advantage of tight Photoshop integration? (Or is that
destined to be an Adobe-only type of thing?)
Connor: I can certainly
foresee a day when our integration with other tools, such as Dreamweaver, will
be better than it is today. We do extensive compatibility testing with products
from other companies, but, admittedly, we don’t have as much time as we might
like to develop special features for enhanced integration. Product development
always involves trade-offs, and we do place higher priority on integration with
our own products, as our customers would expect. We want to keep all of our
customers happy, however, regardless of what other software they use, so we
would like to improve the workflow with products like Dreamweaver in the future.
Of course, it won’t be possible to achieve the same level of integration you can
get when you have multiple products shipping from the same company with a
synchronized development schedule, as we’ve done with the Creative
Suite.
ImagingIQ: What do you
say to editors and publishers who feel that tools like Photoshop are
making dealing with photos easier and easier - and can't understand why good
photo design still takes time? Any words in defense of the artistic
process?
Connor: No amount of
innovation in software or hardware is going to speed up the creative process.
The creative process doesn’t happen in the computer, it happens in the
designer’s head. If anything, tools like Photoshop might even make the creative
process take longer, because they remove the constraints on what’s possible!
The one thing that
Photoshop can really speed up is the production process, particularly with some
of the enhancements we’ve made in the latest release. Unfortunately, however,
the expansion of delivery mediums—such as print, the Web, and now
wireless—increases the complexity of what’s requested from the designer.
Software advancements are necessary just to keep designers moving at the same
pace they were able to maintain in simpler days.
ImagingIQ: Where do you see the world of photo
design heading? Any final words of wisdom?
Connor: Hopefully, the world
of design is headed to the store right now to pick up a copy of Photoshop CS and
the Adobe Creative Suite!
Seriously,
though, I think that the world of design is poised to become more complex, as
designers get called upon to provide output for an increasing proliferation of
devices. One of the reasons Adobe is putting so much emphasis on workflow
improvements is to make these demands more manageable. If we really do our job
well as a software company, we’ll enable designers to continue to spend their
time designing—doing what they love—without having to worry about their workflow
at all.
[For more information on Adobe Photoshop CS, go
here.]