The Chopping Block’s Chandler McWilliams and Rachel Bell discuss how they designed Sony's Fog of War site. Learn their secrets and strategies here.
New York-based The Chopping Block, Inc. has been designing
cutting-edge Web sites for organizations such as Nascar, LEGO and NASA since
1996. But when Sony Pictures Classics approached them to design the site accompanying its soon-to-be released movie "Fog of War, "
the designers knew
they were in for a challenge. Chopping Block’s Senior Design Technologist
Chandler McWilliams and Project Manager Rachel Bell took some time recently to
discuss the design strategies they used in the site’s development.
StreamingMediaIQ: How long have you
been using Photoshop in your design work? What are the biggest changes (good and
bad) you've seen in the application over the years?
Chandler McWilliams: We’ve been using Photoshop since The Chopping Block was
founded in 1996. Over the years, Photoshop has become an increasingly important
part of our workflow. Its exceptional speed and stability helps us work fast and
complete high-quality work. What’s also important is that Photoshop has become a
great bridge between the worlds of still photography, motion graphics and the
Web. Since Photoshop was introduced, Adobe has become increasingly attentive to
designers’ needs. For example, we like what Adobe has done to streamlining the
interface by adding the toolbar to the top—a change that uncluttered the
interface and made it easier to access the necessary tools. Adobe has also
beefed up the scripting capabilities with Photoshop CS, making it faster
and easier for us to deal with media assets and automate manual tasks. In terms
of bad changes, Adobe has made decisions with Photoshop over the years that we
didn’t like at first, but we were able to circumvent the changes with tweaks to
our workflow. Overall, the changes have been positive. Photoshop continually
gets better and enhances our workflow.
StreamingMediaIQ: What were the key
new features in Photoshop CS that helped with the making of the Fog of War
site?
McWilliams:
For the Fog of War site, we were given hundreds of images—at least 800 or
more—that we had to sift through, organize and decide how to use. We used
enhanced scripting in Photoshop CS to add metadata to the images. Then, using
support for metadata in the enhanced File Browser in Photoshop CS, we were able
to organize images by date, subject and other criteria, and then later find
images that were appropriate to each section of the site quickly and easily. If
we had not been able to use scripting for this, we probably would have had to
hire a full-time intern just for this purpose.
| th Century."
--Chandler
McWilliams |
Rachel Bell:
We were given 10 CDs worth of
images, almost too many to deal with, ranging from shots from the National
Archives and old newspapers to McNamara’s family pictures. Scripting and support
for metadata in Photoshop CS were essential to the success of this project.
StreamingMediaIQ: Did you take
advantage of any of the new synergies between Photoshop and other Adobe
applications in the making of the site? What were they? How did it work
out?
McWilliams:
A lot of the general shapes for the site, such as the stars and the wheel-shaped
timeline for navigation, were created in Adobe Illustrator CS. It is getting
easier and easier to move between Photoshop and Illustrator, making our workflow
more efficient. We used to have to convert Illustrator files into an
intermediate format before bringing them into Photoshop, but now it’s just a
matter of copying and pasting. It seems like a small thing, but it’s a big time
saver.
StreamingMediaIQ: Anything
missing in the new Photoshop? What's your wish list after putting together the
Fog of War site (pretend you have Adobe sitting right here)?
McWilliams:
It would be nice if there were better tools for reviewing comps with clients
over the Web. The Photoshop Web Gallery is good for staging items quickly, but
we’d like to see more interactive capabilities that would allow clients to
comment right on the Web vs. having to call or e-mail us.
StreamingMediaIQ: How did the
use of photos contribute to the design goals of the site? Could this project
have happened without Photoshop?
McWilliams:
I suppose the site could have been done without Photoshop CS, but it would have
taken twice as long and honestly, it would not have been much fun. One of the
main goals was to link the site closely with the film by making the site very
photo-intensive, with a lot of primary-source photography used to add validity.
Without Photoshop CS for image processing, it would have been a nightmare.
StreamingMediaIQ: Is it
difficult choosing the proper type design to go with the photo-intensive and
interactive nature of the site? How did you go about it?
McWilliams:
We really don’t have much trouble with type. All of the designers at The
Chopping Block have so much experience working with type and interactive design
that it has become second nature knowing what classes of typefaces will work in
different situations.
Bell: Here at ‘The Block, ’ selecting type is more
intuition than analysis. It depends on the subject matter and the project, as
well as the client’s tastes. Most of the type for the Fog of War site is from
the DIN typeface family.
McWilliams:
We like the DIN typeface because of the numbers—the distinctive fours
especially. DIN looks great on the main timeline, which calls out specific
years. We also like the fact that DIN is easy to read on screen and works well
in Flash.
StreamingMediaIQ: Where do you
see site design headed in the future? I noticed the site is pretty Flash-heavy.
Do you see interactive media like this becoming more of a given in the near term
in Web design? Why/why not?
McWilliams:
Sites are definitely moving in an interactive direction, but especially when
compared with a few years ago, there’s somewhat of a backlash against heavy use
of Flash. Some sites just don’t lend themselves to Flash well, especially
content-heavy sites with a lot of text. A few years ago, we were creating sites
that were so Flash-heavy that content was almost immaterial. Now Web developers
are becoming more mature and realizing which technologies should be used in
which situations.
Flash was a good option for the Fog of
War site because it let us embed stock video footage easily into the site and to
tie everything back to the look and feel of the film. For a movie site, it’s
nice to be able to show footage rather than having something like a list of
images and thumbnails on an HTML page. The integration between Flash and
Photoshop CS definitely helped in easily showing footage of the film.
StreamingMediaIQ: How difficult
is it to splice still photos and streaming media type data together like you did
with the McNamara photos and the newsreel footage? Can you offer some tricks of
the trade?
Bell: We actually didn’t splice the still photos and
streaming media—the post-production house, Global Department Store, did. Now
more than ever with movie projects, we receive completed, edited materials that
are reviewed heavily and approved before they are released to us. Our job is to
put everything together and decide which assets are best for the Web.
StreamingMediaIQ: What do you
see as some of the biggest pitfalls today's designers fall into as they look to
put together sites similar to Fog of War? Did you find yourself pulled toward a
particular look or technology - and then having to pull back so that it didn't
mess with the overall design?
Bell: With this site, the biggest pitfall was
figuring our where to start because there were so many assets and so much
content. This film is a mirror of the history of the 20th Century, so
it’s no surprise that it was difficult to figure out how to organize and present
all the content. We did a lot of brainstorming to figure out the best way to
present the assets. We also worked closely with the studio, Sony Pictures
Classics, and the director, Errol Morris, who had a lot of good ideas. We had to
distill that and come up with something that would please everyone and still
make the site engaging for viewers. We wanted to be sure that we reinforced the
film but also further educated viewers with content that wasn’t presented in the
film.
McWilliams:
At The Chopping Block, many of our designers come from strong illustration
backgrounds. Some of our first comps were heavy on illustration with wavy lines
and other vector-oriented elements. We had to pull back on our heavily
illustrated comps and make this more of a photo site to synch better with client
desires and with the film itself.
StreamingMediaIQ: What do you
think is the best feature of the new site? Why?
McWilliams:
Everyone here really likes the circular timeline. It works like a large video
scrub wheel that lets users "scrub" back and forth through different years. It
is a dominant feature in the design and it illustrates the overlap between
McNamara’s life and the 20th Century.
StreamingMediaIQ: Can you
explain how the site mirrors the overall design of the movie? How do you go
about ensuring a consistent look and feel across both media? Any words of
wisdom?
McWilliams:
We’re always challenged to make a
site stand on its own but not interfere with the film content. Obviously the
fact that the site is photo-heavy is one way to tie back to the film. The use of
stock footage from the film also brings the two together. At the same time,
users can jump around to different points in McNamara’s life to create their own
unique experience.
We spent a lot of time with the
imagery—both still and moving—to be sure that we transferred the style, look and
feel of the film over to the site, not necessarily verbatim, but in a more
interpretive way.
Bell: In working on film sites, we get a chance to
see some really great films. It is one of the great perks of the
job.